March 2, 2013

Experiment With Physics-Based Generative Music

Do you remember Facebook when it was just in its infancy?  The only way this was possible in 2004, was if you went to a University somewhere in the United States and were in between the ages of 18 and 20, literally.  Facebook was not what it is today, and it was merely a contact book for students who wanted to keep track of their friends across the campus.  There was no means of making money at this time, as all they cared about what growing the company into something larger.  Everyone who got to use it when it was introduced knew that one day it would not be the same, and that once everybody was on board, things were going to change.

The marketing scheme behind its creation is no different than what modern app developers have used as an effective means of selling a product.  You spend much of your time creating and perfecting an app, which is then given to users at low to no cost – but it comes with a catch.  Users are only given a taste of what the app can do, with the promise of full-fledged functionality once it is in their hands.  This hook, line, and sinker approach may be distasteful, but it works.