June 29, 2012
The Unique Squared Mobile Studio rolled into Las Vegas right at the beginning of Massive Dance Week at the Wynn/Encore Hotel and Casino. The bus was there to act as a VIP studio for the performers, in the event they wanted to work on music during the week’s festivities. The Wynn/Encore hosted a plethora of DJ’s including, Tiesto, Avicii, Afrojack, Deadmau5, Skrillex, Steve Aoki, Lil Jon, Sultan and Ned Shepard, Calvin Harris, David Guetta, Steve Angello, and Swedish House Mafia. The DJ’s were spread out amongst the four stages the Wynn/Encore was offering: XS, Surrender, Tryst, and the Encore Beach Club. One of the stages was a straight up nightclub like XS, while others like Surrender and Tryst were some kind of club/festival stage and pool party hybrid that couldn’t be anything else other than a Vegas venue.
While Lonely Paul and myself were the only ones working on future …
June 29, 2012
So, while we were in Las Vegas for Memorial Day Weekend, we took the time to set up with the new James Tyler Variax guitars and the DT series amplifiers and have a bit of fun. In keeping with the spirit of the dance music weekend, I wanted to do something with guitars that was more applicable to dance music. The decision? To show you how to use loop slicing features such as the ones found in Native Instruments’ Maschine to add guitars into your tracks with a little bit of electronic flair. This video ended up happening over a couple of days because while we were shooting it, we were visited by Steve Aoki and Lil’ Jon. So you’ll notice some continuity issues in the wardrobe department.
One thing that we cut out since we have been editing the footage from Vegas, is a simple little breakout tutorial where …
June 28, 2012
As we were writing blogs, making videos, and generally keeping you guys up to date on Pro Audio and Mobile Studio news, we realized that there were a lot of things left out of our content. For that reason, we decided the best way to recap all the goings on in the world of gear, music, and UniqueSquared, was to record a podcast. Lonely Paul and Taylor are going to huddle around their microphones every week to give you all this information, their opinions, and even a chance for listeners to comment leading up to that weeks show which they will read and respond to. Here is a run down of some general topics they will cover from week to week. Be sure to subscribe on iTunes here http://itunes.apple.com/us/podcast/uniquesquared-podcast/id540860432 …
June 27, 2012
Behringer is well known for making rather, well let’s just call them affordable, mixers. Their build quality is usually pretty solid but people have generally had issues with their sustainability and general prolonged operation. I am no stranger to Behringer myself owning some of their mixing consoles, using their amplifiers on tour with my band, and even using their 4 channel mixer in our video production studio. Their stuff is usually pretty low on the cost front (cheap is not a good word because they actually make pretty solid gear) but like some other companies out there with similar legacies, Behringer is stepping up their game and putting out more professional gear while maintaining that level of affordability that makes them the go to company for the band, sound engineer, club, etc. on a budget.
Enter the Behringer X32 Digital Mixer. As its name implies it’s a 32 channel mixer …
June 26, 2012
In the first part of this series, I talked about the confusion new users might experience when encountering the wealth of options available to the modern producer and how best to approach building their own sound. It is certainly a formidable amount of information to walk in on, and this series is here to (hopefully) give you some hints as to what might be the best method for crafting your own personal sound. If nothing else, I hope it will be kind of a “where we’re at/ where you can go” for the budding producer.
If you didn’t check out the first piece, now might be a good time to go back and look it over. Meanwhile, today we are going to start with programming in the more traditional method, which is treating your DAW like a hardware sequencer and using automation and more traditional sequencing approaches for building …