February 21, 2013
I had just written a post maybe a few days ago about the similarities between a MIDI controller developer and software developer. I briefly talked about how both of them relied on some sort of external device to take our human input and translate it into a message that computer can understand. One developer has actually used a MIDI instrument to control his video game on his Playstation 3. It seemed like an expensive way to control gameplay (not that the dualshock control is any cheaper), but it was interesting to see how any device could basically be programmed to do something that it was not meant to do.
In an weird twist, the opposite has now been achieved. Developers have taken an old classic, the Nintendo Entertainment System, and use one of its very basic controllers to be used as a MIDI port and controller. It isn’t as flashy …
January 28, 2013
The ability to use your MIDI controller to wireless trigger a function within your DVS has been discussed and attempted before. In theory it sounds like a great idea. You rid yourself of extra wires floating around your setup, and you are also able to place the unit wherever you like, in the booth. The only practical problem with this idea (which still exists), is latency. Even with wires, some will complain that there is just too much latency between the touch of a button and the action on the screen. Once you add a few milliseconds into the situation, you may have missed your phrase completely. Not everybody uses auto quantize features in their DVS.
The Numark Orbit is a fun looking device which looks to fill this incessant need for a wifi MIDI controller. The most striking feature of the unit is its layout, which was obviously meant …